﻿using System;
using DC2010.Objects.Base;
using System.Xml.Serialization;

namespace DC2010.Objects.Data
{
    public class DoorGfx : BaseGfx
    {
        /// <summary>
        /// Main door texture
        /// </summary>
        [XmlAttribute]
        public string DoorTexture { get; set; }
        
        /// <summary>
        /// Broken texture ... if empty default will be used
        /// </summary>
        [XmlAttribute]
        public string BrokenTexture { get; set; }

        /// <summary>
        /// Path to alternative texture ... if empty default will be used
        /// </summary>
        [XmlAttribute]
        public string FrameTexture { get; set; }
    }
}
